token
$MODDER has one job: it launches mods. playing stays free for everyone. the whole loop is four steps.
launch
burn $MODDER to launch a mod. it is yours forever.
who you · 100k tokens, once
play
once it is launched, anyone plays it free in the browser. no wallet, no install.
who anyone · costs nothing
split
every 3h the trading fees split in two: 50% mod creators by playtime, 50% infrastructure (servers, game streaming).
who automatic · every 3h
vote
once 75% of the mods are launched, holders vote which game joins next. each new game adds 28 new mods to launch.
who holders · one game at a time
no promises. fees come from trading and can be small or zero. nothing here is financial advice.
price
- exact
- 100,000 tokens
- you pay by
- burning them. they are gone for good
- you get
- the mod, forever. your wallet on its page
- then
- anyone plays it free
- if all 182 are launched
- 18.2m burned · 1.8% of the 1b supply
- launched
- 2 / 182
- not yet
- 180
- burned
- 0
each launched mod burned its price once. the rest wait for an owner.
see all modstreasury
every trade pays a small fee into the treasury. every 3h it splits, the same way every time, and every payout goes on chain with its transactions. there is no buyback. launching a mod burns its price on the spot: 182 mods at 100k each is 1.8% of the supply.
- 50%mod creators
shared between creators by how long people play each mod. sessions under 60 s and a creator's own play do not count.
- 50%infrastructure
the servers and the game streaming that send you the games. some worlds are big downloads.
| split | time | fees in | creators 50% | infra 50% | tx |
|---|
no splits yet.
every 3h split lands here with its transaction, so anyone can check it.
contract
HDi8ZNqp3sxxtah224tA7wdba6UY1tqJysaQybQtpump- chain
- solana
- platform
- pump.fun
- ticker
- $MODDER
- supply
- 1b
- official ca
- only on this site
fake addresses will show up. the official ca is always the one on this site.